March 24, 2005

class 08

the story of tit for tat.
Links:
www.abc.net.au -story
babelogue.citypages.com

theory of natural selection.

Traits in genetics

Some trait help a creature to live longer and reproduce.

nature has balance

behaivor is a natural trait... so says the theory of natural selection.

Posted by dimitri at 12:36 PM | Comments (0)

March 03, 2005

class 07

haejoo

kart rider

nexon company

simple easy to play networked.

licenses like in GT

how do you get licenses?

cute characters
-characters can be bought
various cars
- cars can be bought for upwards of $30

items are findable in a level. then items collected can only be used in that level.

team play vs single play

I like the way the graphic move in angles

office workers can play this game before lunch break to see who will pay.

emotional attraction-
creates competitive sprite
it is also hard to win
-"just one more game I know I can win!"

korean men play up to 2 hours a day

kart rider is more enjoyable for women

________

ariel hide and seek

modern day uncle roy all around you.

ben affleck -the runner

reality version of the fugative

examples of childhood games invoke thoughts big games

put youself into a scary experiance safely

trickster aspect being able to trick grow-up

sardines... sexual tensions for grown-ups... nice idea to base a big game

monty pythons world championship hide and seek

Posted by dimitri at 12:34 PM | Comments (0)

February 24, 2005

Class 06

RetroRedux compatition

assembely
flash interface

Saturday and Sunday april2-3


2 to 5 people

look at handout

reading

ARNG

talk has lead us to think about super clusters

when does the real world blur away.

jeff gannon white-wing soft question thrower

what can we do to figure this all problems out can the cloudmaker solve 9/11 problems.

real cup - picture of cup

confusion in a controled way.

***sidebar***
there is a sense of cycling of thought
***sidebar***

magritte's ce n'est pas un pipe is a good example of the idea

first game eval:
Telephone:
Played a round in class. interesting the dydmanic of change which cam out.

if we just change the sentence for changing sake.

Star Craft
to step by step how this work.

--Thought interesting relationship between thumb candy and emersion--

Posted by dimitri at 12:32 PM | Comments (0)

January 27, 2005

Class02

Reading to do: Man,Play and Games

Roger Caillois

Peter Lee sat in on class. Co-founder of GameLabs.

30 minute game design lesson.

Street Theater..

Games are a class of object...

chess, basketball, Warcraft and Mario Bros. all have something in common.

WarCraft is like Lord of the Rings, but is more like Chess.



What makes a game:

Define Outcomes / Goal
Interactivity
Rules (discussed the Game)
[Adventure of trial and error]
[Story]

Start anywhere:
-action
-material
-theme The narrative can not just a skin to work
-Design Requirements
-game mechanic (a unit of activity) example bidding or shuffle in cards. What takes a game more interesting and less formulaic.

Criteria:
legibility
-elegance
-usability
-meaningful choices
Balance
-between players(fairness)
-between stratagies (meaningful choices)
Pacing
-dramatic tension
-dead space
Theme
-relationship (Mechanic to theme)
Main idea (return al look at this)

Don't just think do too one never knows what will exactly happen.

watch out for Flat and no spark. drawing board... but something interesting happens during the flat play, which can become important in redevelopment.

Struture Short and quick, or long. Need stuff?

Book- Art Guitar-
chater-essay about basketball:
History of Basketball

Dr. James Naismith, Inventor of Basketball

KU Basketball Program Founder


Rules:
Dr. James Naismith is known world-wide as the inventor of basketball. He was born in 1861 in Ramsay township, near Almonte, Ontario, Canada. The concept of basketball was born from Naismith's school days in the area where he played a simple child's game known as duck-on-a-rock outside his one-room schoolhouse. The game involved attempting to knock a "duck" off the top of a large rock by tossing another rock at it. Naismith went on to attend McGill University in Montreal, Quebec, Canada.

After serving as McGill's Athletic Director, James Naismith moved on to the YMCA Training School in Springfield, Massachusetts, USA in 1891, where the sport of basketball was born. In Springfield, Naismith was faced with the problem of finding a sport that was suitable for play inside during the Massachusetts winter for the students at the School for Christian Workers. Naismith wanted to create a game of skill for the students instead of one that relied solely on strength. He needed a game that could be played indoors in a relatively small space. The first game was played with a soccer ball and two peach baskets used as goals.

James Naismith devised a set of thirteen rules of basketball:
1. The ball may be thrown in any direction with one or both hands.
2. The ball may be batted in any direction with one or both hands, but never with the fist.
3. A player cannot run with the ball. The player must throw it from the spot on which he catches it, allowance to be made for a man running at good speed.
4. The ball must be held in or between the hands. The arms or body must not be used for holding it.
5. No shouldering, holding, pushing, striking or tripping in any way of an opponent. The first infringement of this rule by any person shall count as a foul; the second shall disqualify him until the next goal is made or, if there was evident intent to injure the person, for the whole of the game. No substitution shall be allowed.
6. A foul is striking at the ball with the fist, violations of Rules 3 and 4 and such as described in Rule 5.
7. If either side make three consecutive fouls it shall count as a goal for the opponents (consecutive means without the opponents in the meantime making a foul).
8. Goal shall be made when the ball is thrown or batted from the ground into the basket and stays there, providing those defending the goal do not touch or disturb the goal. If the ball rests on the edge and the opponents move the basket, it shall count as a goal.
9. When the ball goes out of bounds, it shall be thrown into the field and played by the first person touching it. In case of dispute the umpire shall throw it straight into the field. The thrower-in is allowed five seconds. If he holds it longer, it shall go to the opponent. If any side persists in delaying the game, the umpire shall call a foul on them.
10. The umpire shall be judge of the men and shall note the fouls and notify the referee when three consecutive fouls have been made. He shall have the power to disqualify men according to Rule 5.
11. The referee shall be the judge of the ball and decide when it is in play in bounds, to which side it belongs, and shall keep the time. He shall decide when a goal has been made and keep account of the goals with any other duties that are usually performed by a referee.
12. The time shall be two 15-minute halves with five minutes' rest between.
13. The side making the most goals in that time shall be declared the winners.

In addition to the creation of the basketball, James Naismith graduated as a medical doctor, primarily interested in sports physiology and what we would today call sports science and as Presbyterian minister, with a keen interest in philosophy and clean living. Naismith watched his sport, basketball, introduced in many nations by the YMCA movement as early as 1893. Basketball was introduced at the Berlin Olympics in 1936. Today basketball has grown to become one of the world's most popular sports.

Kingdom
This game takes participants to a medieval marketplace which looks remarkably like a plain matrix for square tiles. Each turn players place tiles onto the board which modify (either positively or negatively) the amount of money to be made by the shops that share that tile's row or column. Three times the board is filled with tiles and shop money is earned, after which the player with the most money wins.

Description of Reiner Knizia's Kingdoms (Fantasy Flight, 2002):
The English version of Knizia's Auf Heller Und Pfennig dressed up in a new medieval fantasy theme where players build kingdoms (not marketplaces) and the negative threats come from monsters.

cartagena:
This game represents the famous 1672 pirate-led jailbreak from the fortress of Cartagena. It is said that a game celebrating the great escape became popular in the pirate coves of the Caribbean. Each player has a group of 6 pirates and the objective is to have all 6 escape through the tortuous underground passage that connectes the fortress to the port, where a sloop is waiting for them.

Boggle
Boggle is a timed word game where players have 3 minutes to find as many connected words as possible from the face up letters resting in a 16 cube grid. Quick and fun!

A number of variants have been produced by Parker over time, such as Big Boggle (which has a 5x5 grid).
The example grid given in the French Canadian rules (of Deluxe Boggle) holds an amazing 459 words!

Electionic Catch Phrase
Quick, rattle off as many clues until somebody on your team yells the word or phrase you want to hear. Get as physical as you want. Gesture. Say anything you want. Just keep talking. And keep passing. 'Cause if the buzzer goes off while you're holding the disk, the other guys get the point in CATCH PHRASE... the fast-passing, fast-talking game.

Posted by dimitri at 12:25 PM | Comments (0)

January 21, 2005

class01

Frank Lantz
ex-RGA

Game Lab

Big Urban Game
Large scale public game
Huge chess/sorry pawns moved through the city. what are the obsticles which are had. people logon or call in and the next day the piece move with the most popular. public art works are similar. -Cristo-

-nice to be outside
-never been to this part of town

PacManhattan
PacMan transposed upon a 20 block radius.

Monumental street level events
Olympic torch
Macy's Parade
Marathon

Scale effects the system bigger

psycho geography

Posted by dimitri at 11:09 PM | Comments (0)